I'm trying to read and ultimately write a mesh from/to file. This mesh has 2 sets of texture coordinates. The second set I know are held within the FVFData{} block of the .x file. The second set of coordinates is the only data within this block...the block looks like this:
FVFData {
258;
60;
1050755713,
1060090006,
...
}
This is 30 sets of 2 floating point values...
258 is equal to 0x102... D3DFVF_TEX1( 1, 2-component vector ) is equal to 0x100... ...where does the extra 0x002 come from? is that just D3DFVF_XYZ..? ...why are they coupled for this data block when there is no position data in the block?