I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. And ... I am stubborn.
My question is: How do you implement and create your levels in the project. Is there a good parser out there or maybe a nice approach you guys know of? I am looking for a way to create curved slopes and of course circles and rectangles.
I have read about LevelSVG but it seems to add a lot of functionality that I don't want. I am a Flash game developer and I am used to writing the game logic by myself. Is this product worth the money if all you need is the parser?