I want to make it so that when the player presses start, a side menu slides out and gives a player some option on one side of the screen, similar to Angry Birds or Pokemon. I'm not sure how to go about doing this but I think its somthing like putting an if statement in the render method?

render(){
}
}


I'm fairly new to libgdx so I do not know how to use it to its fullest extent yet.

• A good solution would be implementing a state mechanism. (This question is not specific to libgdx though.) – Appleshell Aug 7 '13 at 21:11

Your sliding menu could then be an Actor that you may translate in a direction or another on top of your game state to create the desired effect.