I'm looking for a way to draw textures to screen in Unity in a similar fashion to XNA's SpriteBatch.Draw
method. Ideally, I'd like to write a few helper methods to make all my XNA code work in Unity. This is the first issue I've faced on this seemingly long journey.
I guess I could just use quads, but I'm not so sure it's the least expensive way performance-wise. I could do that stuff in XNA anyway, but they made SpriteBatch
not without a reason, I believe.
So I see there is some sort of GUI notation in Unity. Maybe I could efficiently draw everything using it?