I feel like most will think this is a dumb question but I'm really curious.
Are levels made of just multiple textures or just a collection of models that make up the whole area? I'm working on creating assets at this point and I feel like this is a question I should ask now because I get to deep in the wrong direction. (if i'm headed there)
Example, Lets say I wanna make level setups like those in Bastion, would that be models that represent each area of the map? Or possibly one big model for each square area?