I have been able to successfully allow my UI to extend over edges of my game on higher resolutions by using the Android Guide and by implementing this code on the GL10 object:
gl.glTranslatef(GTEngine.get_SCREEN_RATIO(), 0f, 0f);
Where the first parameter is the ratio calculated by dividing the width by the height.
My confusion arises in the ability to use :
... to scale the image by using the same screen ratio in order to account for the "growth" or "shrinkage" that comes with different resolutions. Does anyone have a solution for this n variable? I cannot seem to make up some mathematically solution that works, and am worried that I may be forced to build a case by case logic (>.>)