I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for mobile platforms, should normal mapped models be used instead?
Thus I have couple of questions about normal mapping. Are normal mapped models much more costly to make, in other words, do they take a lot longer to create? And are they much more expensive to render? At least there are no additional draw calls, but of course the shader is more complex.