Before making an Android app, I want to know what screen resolutions I should target. I know there are resolutions of 1280x800, 1280x720 and 800x480, but I would like to know which are most common.

Are there any recent stats on the distribution of Android devices' screen resolutions?


closed as off-topic by Sean Middleditch, bummzack, Trevor Powell, Anko, MichaelHouse Jul 22 '13 at 14:40

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. A good rule of thumb is to ask yourself "would a professional game developer give me a better/different/more specific answer to this question than other programmers?"" – Sean Middleditch, bummzack, Trevor Powell, Anko, MichaelHouse
If this question can be reworded to fit the rules in the help center, please edit the question.

  • 2
    \$\begingroup\$ Choose a resolution-independent UI library (like the built in one) and forget about screen resolutions. \$\endgroup\$ – Robert Rouhani Jul 22 '13 at 4:37
  • \$\begingroup\$ Can I help? Curiosly, my post is on "On Hold" state. What can I do or what should you suggest me something? \$\endgroup\$ – David Dimalanta Jul 23 '13 at 6:11

A quick snapshot of the information on current android devices can be found here:


The site is kept up to date every 14-days based on devices which access the Google Play Store so its a pretty decent source for information.

  • \$\begingroup\$ Pretty useful. I'll keep on noted. :-) \$\endgroup\$ – David Dimalanta Jul 22 '13 at 6:04

Not the answer you're looking for? Browse other questions tagged or ask your own question.