I have a grid of vertices that I'm using as the ground for my game in XNA. I have a effect file / shader which handles texturing and lighting. Right now I have it so the texture tiles across each face of the grid, but the texture i'm using is 4096x4096 and i'd like to have it completely stretched across all the faces of this grid instead of repeating itself over each face. How would I go about doing this?
Thanks