# Vector Math question

Suppose I have two game object located at two Vector3s v1 and v2, respectively. If I wanted to locate a position between v1 ad v2, but 3 units away from v2, how would I manage that in terms of calculating the target vector (vT)? Basically, I want object 1 to translate toward object2, so that it can play an attack animation a reasonable distance away from the combat target without being on top of it.

I calculate a vector pointing from v2 to v1:

Vector3 heading = v1 - v2;