12
\$\begingroup\$

Procedural textures with the Substance Engine seem to update very quickly if you turn off caching, modify one exposed variable at a time, modify it frequently, and even then only after you've attempted to modify it 2 or 3 times.

However, I want basically the opposite. For example, units have a "blood" variable that generates blood differently on them as they take damage, as well as a "battle wear" variable that generates scratches and dents, but doesn't revert when they heal.

So to force a variable not to cache, I have to set it to some dummy value, then back to normal, then call RebuildTexturesImmediately.

How can I tell Substance not to cache a variable at runtime, so I can change it once and have the texture regenerate quickly?

\$\endgroup\$
  • \$\begingroup\$ Could you a bit of relevant code? \$\endgroup\$ – Shroeder Oct 3 '14 at 15:10
  • 2
    \$\begingroup\$ I get a 404 error when I click the link. I'd guess that the url is outdated. Perhaps this is a suitable replacement? \$\endgroup\$ – NauticalMile Apr 21 '15 at 22:22
1
\$\begingroup\$

Try using CacheProceduralProperty to specify at runtime what properties you want to cache and which ones you don't.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.