I want to export an object as a .fbx
at runtime in Unity3D.
I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj
file at runtime, but I want the animation and skin support that only .fbx
supports.
After some research, using the Autodesk FBX SDK or some other external .dll
seems like my best option. How do I call Autodesk's FBX SDK at runtime? Is there another external .dll
s I could use for this?
Another option could possibly be to write the mesh information as a text file, then convert to .fbx
to export.