# How can I support PlayStation 3 controllers in my Java game?

Is there a way to interpret the input from a PlayStation 3 controller, and use it in a Windows and MacOS program that I am writing in Java? I have been looking at SDL and OIS, but they aren't coded in Java, so I would have to write a Java wrapper.

• sourceforge.net/projects/sdljava <-- 5 seconds on Google indicates that you wouldn't need to write your own wrapper. – Sean Middleditch Jun 27 '13 at 0:20
• This post is six years old, but I hope it will help you. – Nick Caplinger Jun 27 '13 at 15:26
• IIRC LibGDX has controller support, the source is on Github, you may want to check what they used – Cedric Martens Jul 20 '17 at 16:40

## 1 Answer

After doing a little research I found a good library I could use called jinput. http://yaolddawg.blogspot.com/2011/08/configure-open-source-controller-jinput.html This tutorial helps you install it and start up a basic programming. I used this tutorial to install Jinput but ended up not using the library that the author offers.

For using netbeans if you get stuck at the step where you have to add the .jnilib put the file path in the virtual machine options under right click your project >project > run.Then add something like this Djava.library.path="/path-to-folder-of-the-jnilib" Put the path to the folder where it is located not the actual file.