I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized incorrectly. I need my GUI to respond to my screen size. Is there any information or a tutorial I can read?
I'm disturbing an old thread but I feel it's worth it. You can use the all new unity 4.6 with a great UI system. The anchors is the magic word you should look for. Setting the anchors of the UI elements to their corners will make them responsive. It is as simple as that.
I resolved my issue. I accomplished this by creating a ratio based on target screen sizes and actual screen sizes. This ratio is then applied to static value coordinates.