I have problem for supporting different aspect ratio in developing Mobile Game.
I was developing on 2:3 screen which is iPhone 4 (Retina).
When I use width and height for screen size and use fixed FOV, then most of cases
look ok, but in 3:4 (which is iPad), the user can "See More" horizontally.
If I force the aspect ratio to 2:3, then looks "squeezed".
I am lost adjusting other values like moving camera, or changing FOV.
Is there any proper way or tips??
- Or, What is good FOV for portrait mobile device screen which can cover most of aspect ratio look ok? - I am currently using 45 - and force aspect ratio to 2:3