I am making a game using Cocos2d-x and want to support multiple mobile phone resolutions and sizes.
Right now I have made my game sprite sheets set on a resolution of iPad Retina's resolution of 2048X1536 and then will use Tiled Map editor to design my game levels.
My question is on what basis do I scale my sprite sheets for different resolutions suppose iPhone etc so that my Tiled Map's design does not get effected when used in the game ?