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How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?

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  • \$\begingroup\$ Have you accomplished this with XNA since you used it as a tag? It's the same process. \$\endgroup\$ – Dialock Jun 9 '13 at 17:35
  • \$\begingroup\$ As I understand it monogame is supposed to work the same as xna 4.0, but I have bot managed it on xna yet though \$\endgroup\$ – Gerharddc Jun 9 '13 at 19:01
  • \$\begingroup\$ gamedev.stackexchange.com/questions/46518/… \$\endgroup\$ – Dialock Jun 9 '13 at 19:08
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I ended up using a cross breed of the following two tutorials:

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Terrain_lighting.php

and

http://msdn.microsoft.com/en-us/library/bb976065(v=xnagamestudio.40).aspx

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