1
\$\begingroup\$

I'm using CCParticleSystemQuad for particles, loading it from plist:

flourEmitter = [CCParticleSystemQuad particleWithFile:@"FlourParticles.plist"];

But it works not every time. Every second or third time I start a game, particles look different from what I've set them up and there are errors saying it couldn't load image.

cocos2d: CCTexture2D. Can't create Texture. cgImage is nil
cocos2d: Couldn't create texture for file: in CCTextureCache

Of course the image is there and the next time i launch game it works as intended.

I cannot think of any ways how to debug this error.

\$\endgroup\$
2
  • \$\begingroup\$ device or simulator? Particle effects in Simulator may not render precisely as on a device. \$\endgroup\$
    – CodeSmile
    Jun 7, 2013 at 14:13
  • \$\begingroup\$ ipad 3. What is interesting, I have very similar particles class with different plist and image and it works without problems. I cant find any differences between them that could have caused the problem. \$\endgroup\$
    – Jaroslav
    Jun 7, 2013 at 14:26

1 Answer 1

0
\$\begingroup\$

I've made my filenames lowercase and problem disappeared. It looks like little tricks from '90-ties still work.

\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .