I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets.
Should I create different sprite sheets (for ldpi, mdpi and hdpi) and then scale according depending on the screen resolution or there is a better solution?.
I know that maybe the solution that someone could provide me would be platform independant but I'm using the NME framework (http://www.nme.io/), perhaps you know a good solution using this framework.