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I am asking for the most practical/convenient isometric tile. I have seen a lot of tiles, some like this (you have to zoom in somehow to see the pixels, sorry):

enter image description here

enter image description here

I know there are different types of isometric, but I am asking for the best one for games, not the most realistic one. Please ask further questions if something is not clear.

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    \$\begingroup\$ I don't quite understand the question. What you mean — a practical tile? \$\endgroup\$ – joltmode Jun 4 '13 at 22:17
  • \$\begingroup\$ @psycketom I was wondering about the ratios of width and height. I decided to go with a ratio of 2:1 (width is 2x the height), since a lot of algorithms seem to support that. Also it is easier to get them to match with an exact ratio. \$\endgroup\$ – vuolen Jun 5 '13 at 10:07
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Doesn't matter. Choose the one you want to work with and work with it. How you display the world is only a small part of the game, and if done correctly, can easily be changed later on if you find it's inconvenient or not the style you want.

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    \$\begingroup\$ Sure. It's important not to get hung up on the details. Things can always be fixed later if needed. Typically it's more important to just make a decision and move forward. \$\endgroup\$ – MichaelHouse Jun 4 '13 at 22:36

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