I am working with AndEngine with Box2d extension, but general answer or a concept idea will be appreciated too.
I have feather-like objects in a 2D side view world that I want to be part of the physics simulation. I am using linear damping to make the "feather" fall slowly. This might not be a good idea, maybe I should rather apply force in each update, but nevertheless, this works and it makes the object look "light" and it feels like there is air with resistance.
Now how can I make the objects actually look like feathers falling through air?
Specifically I am looking for two types of objects: Long with low density, that should move down in a slow swinging motion and square objects that would just randomly change trajectory. It would be great if this could be one simulation and length would be a parameter - the longer the object is, the more it would swing. Right now I want to simulate feathers, leaves and snowflakes in a cartoon world.