How should I go about rendering a .stl file as a 3d model in XNA? The .stl file contains a bunch of triangles that add up to a solid mesh. I have already figured out how to read the contained data. The file firstly contains the amount of facets. The file then consists of groups of data that represent the triangles. For each triangle the is a normal and 3 vectors that represent the 3 corners of the triangle.
My question is how I should go about rendering theses triangles in XNA. I guess I have to use a vertex buffer or something but I have almost no experience with 3D at all. Could someone please help?