When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in the AI file are hard edges.

I can clean this up by using the merge vertex tool, but that takes a long time on each model. Is there a way I can:

  1. Select all the control points at once and delete the extra curve handle points OR
  2. Import without the extra handle points and have only a flat polygon.

I'm importing the path as curves, because when I import as bevel it adds lots of extra geometry. I'm new to Maya, but have taken several lessons, so please be gentle.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.