I have a roulette and a ball(sphere) placed on it. When the game begins the roulette spins. The spinning of the roulette and gravitational forces on the ball makes it roll along the 3d roulette mesh.
Now , in this roulette game of mine I have slots from 00 to 36. I want to make sure that after the roulette stops spinning the ball comes and stops rolling at my predetermined slot.
For example : if i set the target slot as 25 in the game, every time the roulette spins, the ball moves realistically along with it BUT comes slowly to a stop at slot no: 25.
I have tried 'slerp' the ball to its target position, but the realism is lost. The ball moves through the mesh. Which i don't want. I want the ball to roll like in real life.