# Adobe Air Mobile AS3 app: challenges and how to overcome them?

I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android.

Some questions I'd like to ask:

1. Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air?
2. Does Stencyl completely alleviate this issue?
3. Are there any inherit disadvantages to using Air Mobile that I'm missing?
4. Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

Now, you can use graphics.lineTo() to create your assets prior to drawing them to a bitmap that is later used as a texture. Perfectly reasonable approach.
3. "AIR mobile" doesn't exist, it's just AIR. You use the standard AS3 Reference. Be sure to select the version of AIR you're supporting from the header combo, and latest "Flash Player". The same classes are available on desktop and on mobile, although certain capabilities might not be supported (hence why some APIs have isSupported properties).