I have been following this site as an intro to OpenGL.
After going through the model obj loading tutorial, I wanted to create my own .obj (a cube) as well as my own texture. Following this blender tutorial I created and textured the cube, and exported the .obj and .dds which I am loading in the OpenGL tutorial program.
My issue is that in both cases, the original tutorial .obj/.dds and my own custom one created with blender, the texture for each face of the cube has a slight black edge around it.
I can't figure out how to change this, so that I have a "seamless" texture around the cube, with no black or white edges.
I'm not sure if this is something that needs to be adjusted in Blender, or in the c++ application. Any help would be appreciated!