When using SDL 1.2 it the way to implement full screen or windowed applications with "no cursor" you did the following:
SDL_ShowCursor(SDL_DISABLE);
SDL_WM_GrabInput(SDL_GRAB_ON);
Unfortunately I am unable to get the same behavior with SDL 2.0. I implemented the above as:
SDL_Window* window;
// ...
SDL_ShowCursor(SDL_DISABLE);
SDL_SetWindowGrab(window, SDL_TRUE);
Am I missing something or do you have to wrap the cursor manually back to the center of the window/screen?