Getting BEPUphysics to draw its entities

Isn't there a way, to force BEPUphsyics to show what it is doing? I am here with my existing XNA project, starting to put in BEPUphysics, but I am not seeing what it is doing.

Take my model for instance. I think I made a StaticMesh here:

public BEPUphysics.Collidables.StaticMesh PhysicsMesh;
public Space space;
private Hero _hero;

{
//...

space = new Space();
Vector3[] vertices;
int[] indices;
TriangleMesh.GetVerticesAndIndicesFromModel(_model.getCoreModel(), out vertices, out indices);
PhysicsMesh = new BEPUphysics.Collidables.StaticMesh(vertices, indices, new AffineTransform(new Vector3(0, -40, 0)));

space.ForceUpdater.Gravity = new Vector3(0, -9.81f, 0);
}


That's the only thing I made BEPU-Wise in my game. All other models don't have physics attached to them.

But, like I said. I see nothing when the game is running. Only my model, not falling, not doing anything.

I would like to see the full thing BEPU is doing in runtime.