# Set texture of a LHSprite that is loaded from LevelHelper

How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper?

I am using sprite sheets. So i tried to load the image the old fashioned way using CCSpriteFrameCache, but unfortunately it isnt recognizing the .pshs file :( Any Help would be great!

[mySprite stopAnimation]; //Stops CurrentAnimation