Looking to create an inventory screen in Unity, and trying to think of the best way to do it.
My current line of thinking is having a few rows of squares for inventory items that are drag and droppable onto a paperdoll, a la Diablo. When dragging and dropping on the items, it would update a 3D model of your current playable object with the items.
The menu itself would be easy enough to do with a simple square and a hierarchy of game objects for the items, each responding to mouse hovering over.
The problem I am trying to figure out is being able to render the 3D model on the side. Granted, this is a nice to have, and not necessarily a need, but browsing the documentation, the only way I can think of accomplishing this is using a render to texture which requires Unity Pro with a separate camera completely out of bounds of the current space.
Anyone have suggestions on how to accomplish this?