I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I predict the future location of one of the user cars in a Navigation Mesh based path finding system ? I know its current velocity and direction but since we don't have a grid structure how can I predict its location in the next 2 or 3 seconds ?
One of the solutions I could think of was find the X,Y position of the user's car using his current velocity and direction and then approximate to which node does the point belong. Is there any better system than this which could be employed ?
Any help would be appreciated. Thanks :)