I was building a new game in Monogame when I realized that it didn't have XACT support like XNA did. I was wondering if anyone knew another framework that could be used with or instead of MonoGame (preferably with) to get the ability to load XACT projects into the game?

  • \$\begingroup\$ I wish people would give an explanation of why they vote a question down. Was my question format incorrect? \$\endgroup\$ – ChargerIIC Apr 12 '13 at 19:26

XACT itself is only supported on platforms that already support the official XNA framework (specifically Windows Desktop and Xbox; and not WP7). I'm not aware of any re-implementations of XACT for other platforms.

So your choices are basically to use the official XNA framework (if you only need Windows/Xbox support). Or select another audio technology (possibly SoundEffect in XNA/MonoGame, possibly something else).

Also keep in mind that XACT is no longer "supported" on Windows (similar to XNA - it's not broken - it will still work if you choose to use it).

  • \$\begingroup\$ Note that XACT is a DirectX API and not just an XNA API, however that doesn't change the platform support. (Source en.wikipedia.org/wiki/Cross-platform_Audio_Creation_Tool ) \$\endgroup\$ – Roy T. Apr 11 '13 at 8:24
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    \$\begingroup\$ Mmmm - I meant to be clearer about that in my answer, that XACT is a technology in its own right, XNA just provides a wrapper - guess it didn't come across. In any case, here's the link about it being no longer "supported" on Windows. \$\endgroup\$ – Andrew Russell Apr 11 '13 at 11:09
  • \$\begingroup\$ Link helps a lot. I also saw that a new XAudio technology is available in that same link. Do you know of any audio frameworks that have a similar feature set? \$\endgroup\$ – ChargerIIC Apr 12 '13 at 19:25

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