I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is modeling the entire static level in Maya, texturing, then baking AO and some static lighting into the scene, then importing the single level asset into unity to add dynamic objects.
Is there another way that I should be doing this that is more efficient in a performance sense or from a workflow point of view?
I know the question is somewhat open ended, but generally i'm asking what the standard workflow for level modeling is.
Thanks!