# How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and mTMXtiledMap.getTileColumns().

I want to add an object at grid location, say (2, 5). My tileMap is of size (10,10).

How can I do that? There is no function like mTMXTiledMap.addChild(int x, int y, Entity mEntity).

I would appreciate any suggestions!

• Are you using "TileD" the map editor? If so then you should add an objects layer and add an object at the grid you want. Once you have done that you can use functions like 'getObject()' to return the position of the object. And then you can add whatever entity you like at the coordinates :) Mar 8, 2013 at 20:13
• Indeed I am using TileD as Map Editor. Adding an objects layer seems to be a good idea. You actually mean adding an object layer within TileD, right? And not something like tmx.addChild(objectLayer). Is that correct? Mar 11, 2013 at 7:06
• Yes I mean adding an objects layer in tiled Mar 14, 2013 at 11:46