I've been designing a new OpenGL image algorithm using BC4 textures at its core. It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it should work on iOS too ! I'm starting to worry : is BC4 texture (named GL_COMPRESSED_RED_RGTC1 in OpenGL) supported on iOS devices (tablets & iphones alike) ?
I've read that iOS is OpenGL ES 2.0 capable. But i'm unable to know which textures are supported under this API (except PowerVR ones, which are not compatible with PC & Macs...)