Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem:
From puzzle games that I played, I find that the design of the very last level goes into two distinct categories:
- Very hard level, possibly the hardest of all.
- A very simple level, like a farewell (e.g. the level is composed of a word "BYE", something like that)
Though in most games I lately played go for the first approach, I would like to ask which is better?
For more information, my levels are divided into 10 sets. Each set consists of 10 levels. Every set introduces a new element. Within each set, the first level is easiest (as well as used to introduce the new element) and last hardest.
However, for the last set, no new element is introduced but consists of hard levels.
Actually, with above design, I would feel that I should go for the first approach, but I would like what others say.