I have started to work on the company's latest project using Unity3D and the workflow is just awesome.
The problem is when running the game on a real Android device (using Unity Remote) the image quality is very poor in comparison to how it looks in the editor:
(Click for a full view. Look at those sprite edges.)
Is this...
- caused by the phone's limited graphics capabilities
- or have I configured the project improperly
- or is it Unity Remote and actually building it for Android will fix the quality? (Based on Unity Answers site, Unity Remote is the cause : http://answers.unity3d.com/questions/408896/android-image-quality-is-poor-compared-to-the-qual.html#comment-408945)