My problem is this. I have a simple box made in 3DS Max 2009, the Box is 10x10x10. I've tried to load it on XNA and traslate the camera for 15 units, but I can seem to find the values needed to see the box properly. Can anyone point me to a good resource where I can find some good introduction to XNA coordinate system and how is a simple box made in 3DS Max imported properly

Best regards, David

  • \$\begingroup\$ There's no such thing as XNA 3.5. There's XNA 3.1 and XNA 4.0. \$\endgroup\$ – Olhovsky Apr 6 '11 at 2:56

According to the MSDN:

The XNA Framework uses a right-handed coordinate system, with the positive z-axis pointing toward the observer when the positive x-axis is pointing to the right, and the positive y-axis is pointing up.

Here is a video on how to export animated 3d meshes from 3DS Max to XNA, using kW X-port, which is a quick and easy way of exporting 3d meshes as DirectX .x model files and loading them into XNA using the SkinnedModelProcessor.

  • \$\begingroup\$ Using skinning for such a simple model seems an overkill for me. \$\endgroup\$ – r2d2rigo Jan 17 '11 at 8:50

You need to apply the bone transforms to the model before drawing it. Check the "Draw the model" section in the following page for a example of what you need to do:



Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.