# Unity3D Camera constantly moving

I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / right & up / down the camera begins to constantly update.

Here is my joypad movement code:

   // Update is called once per frame
void Update()
{

float speed = transform.localEulerAngles.y + Input.GetAxis("LeftRight") * sensitivityX;

rotationY += Input.GetAxis("UpDown") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);

transform.localEulerAngles = new Vector3(-rotationY, speed, 0);

}


To control the left thumb stick, I've simply attached the my script to a first person character controller Unity provide.

I know my code is updating every frame, but I assumed that it would only update as and when I press the right thumb stick. If that isn't the case, is there a way I can limit it to only increment when I move the right thumb stick?

• Did you try using Debug.Log to show what the GetAxis call is saying? And check the dead zone values on the input manager? Didn't I suggest this before in a very similar post a few days ago (which has now strangely disappeared)? – Kylotan Feb 21 '13 at 12:28