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I'm making a game that needs sounds and LWJGL uses OpenAL.

I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :).

My point is what is the difference between these versions? And also how compatible are both are these as far as system requirements go?

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  • \$\begingroup\$ You might consider using OpenAL Soft the open source and more up to date version of the OpenAL implementation. It's pretty much a drop in replacement. \$\endgroup\$ Commented Feb 14, 2013 at 6:46
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    \$\begingroup\$ Which technology to use questions are off topic. Typically going with the newest version of anything is your best bet. It's supposed to be more compatible. \$\endgroup\$
    – House
    Commented Feb 14, 2013 at 16:31
  • \$\begingroup\$ @byte I think it could be ok since they are asking the differences. \$\endgroup\$
    – GameDev-er
    Commented Feb 15, 2013 at 22:38
  • \$\begingroup\$ @GameDev-er I disagree. The differences they'd want to know would be related to compatibility for the project they're working on. Surely they don't want to know all the changes and it wouldn't be reasonable to answer them here anyway. Additionally, the answer you provided doesn't even answer the question as you appeared to interpret it. \$\endgroup\$
    – House
    Commented Feb 15, 2013 at 22:44
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    \$\begingroup\$ Compatible with what? \$\endgroup\$ Commented Mar 18, 2013 at 0:36

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Even 1.1 is from 2008. So they are all pretty outdated. You should use the latest though. The wiki page says there's a version 2.0.7.0 from 3 years ago that's even newer that what you mentioned. You can also read about the supported platforms there and maybe figure a way to make the 2.0 version work with LWJGL.

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