I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any recommendations would be much appreciated.
If you want to do any rendering then you should develop an understanding of the foundation frameworks that will be used, as well as an understanding of the rendering pipeline as a whole. OpenGL and DirectX are the two primary standards for rendering graphics, with OpenGL having many varieties depending on the target platform, and DirectX being microsoft exclusive.
Something like this is a good start for DirectX http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1360540306&sr=8-1&keywords=directx
And this is one of the standard books for OpenGL http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_2?ie=UTF8&qid=1360540469&sr=8-2&keywords=opengl