# Portable sound and music for XNA / MonoGame?

What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. XACT was the usual way in XNA but it is deprecated in W8 and also cannot be used with MonoGame, I am looking for an alternaive. Is there one?

The "usual" way is to use the SoundEffect class. This will work on multiple platforms out of the box; it's done "the XNA way," so if you've used XNA, you should be familiar with how this works.