I want to make an editor on iOS which will record touch positions into a file. That file (in the .plist format) will eventually be used for positions in my Mac connect-the-dots game.

Can I save one .plist file to my Mac from an iOS app?

  • \$\begingroup\$ Can you elaborate? Is this a game that's played on iOS and a Mac? I don't really get why you'd need to do this. \$\endgroup\$ – Tony Feb 1 '13 at 20:14

No, you cannot do this directly.

You can, however, rely on a standard method of transporting data between machines: the internet. Probably the most straightforward option would be to use either iCloud storage containers or Dropbox's API. Both APIs provide a way you can save files on one device and access them later from another device.

If you want something more "real-time" you could establish manual socket connections between your editor and game and transfer the data that way (at that point you probably don't want to bother sending a whole .plist file, just send the position updates you need).

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.