In my Unity scene I have:
- 7-8 Barrels (with lids) each at about 2-400 triangles.
- 4 planes, each at at the very most 200 triangles
- camera, 3 lights, a FPS controller
When I turn on the "Status" button in the lower left view port, it reports "14.1K triangles and 12.k vertices":
I've double checked everything, there's no way the elemens in the scene can amount to so many triangles. The barrels in both Blender and Unity report having the number of triangles I've specified above:
Here's a Blender screen shot:
And here's one from Unity:
I've also checked the Hierarchy panel to see if I haven't accidentally duplicated stuff which might get to be on top of stuff (such as 100 barrels all in the same position so as to look as if there's just one there), and this is not the case.
So my question is: am I misinterpreting the Unity stats window? Is it a bug in the reported triangles count there? Or am I just completely missing how all this works ?