Just wondering what people nowadays use for developing Commodore 64 Games?
I've got the Programmer's Reference Guide which goes into all the details, but in the modern Age I assume I won't have to do development on an actual C64 itself?
Are there tools that run on Windows or Mac OS X that are a bit like an IDE that offers some help and some debugging facilities (e.g., by hooking into an Emulator) or easy packaging into .d64 disk images?
Is 6502 Assembler the one chosen language, or is C development feasible? (Ignoring BASIC here)