I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium.
I know that with more than 15 characters in my games (with 1800 faces and 20 bones) the game slows down, so I guess that even with a small number of bones, using 3D characters for even the first row of seats isn't feasible... Would you have some tips on how to do this another way?
I have also tried to "paint" them, and add a blur effect, but the result is not very good...