I asked a similar question to this yesterday and gained some knowhow but I'm a little confused:
If I have many quads that contain vertices and indices that are positioned to to form a bigger picture, then that bigger picture is positioned using world matrices...
How do I draw them all? From what I've gathered I've got to do in it in one pass for good speed.
I used to draw every quad with its own pass. Now every quad in an object is drawn in one pass.
But if I have a lot of objects it will slow down.
So my question is: how does one go about drawing lots of separate vertices and indices without losing frame rate? I don't need someone to hold my hand just maybe point in the right direction.