I've been trying to setup a development environment for Flixel on Ubuntu using this guide http://forums.flixel.org/index.php?topic=4545.0 but thus far have been unsuccessful mainly due to the guide being dated and using an outdated and inactive plugin for Eclipse (axdt).

I was wondering if anyone currently develops Flixel based games using Ubuntu/Linux, and if so how you got yourself setup. Ideally I would want to use an IDE like Eclipse but I would be open to other options.

  • 2
    \$\begingroup\$ Have you tried just writing your code in a plain old text editor and compiling with mxmlc at the command line? \$\endgroup\$ Commented Jan 14, 2013 at 6:37
  • \$\begingroup\$ I have not, but I will give that a try tonight. \$\endgroup\$
    – jacque006
    Commented Jan 14, 2013 at 17:25
  • \$\begingroup\$ Double check your compile flags. There's some weirdness where you may not be statically linking something you should be. \$\endgroup\$ Commented Jan 15, 2013 at 5:12
  • \$\begingroup\$ Yeah. I was able to compile a Flixel project with mxmlc. Had to set static-link-runtime-shared-libraries to true. \$\endgroup\$
    – jacque006
    Commented Jan 15, 2013 at 5:18

1 Answer 1


You can successfully compile a Flixel project on Ubuntu by downloading the Flex SDK, adding it to your PATH, and running mxmlc YourMainGameFile.as -static-link-runtime-shared-libraries=true


Install Eclipse 3.7 Indigo, FDT 5 (http://marketplace.eclipse.org/content/fdt-1#.UPolm32Ux0w), and the Flex SDK mentioned above. Make a new Flash Web project and setup a run config.


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