In Microsoft.Xna.Framework.Graphics.SpriteEffects
there is the possibility to flip a texture horizontally or vertically before rendering. But can one do both at the same time?
When I use: spriteEffect = SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically;
with spriteEffect
being a parameter of the particle. The method spriteBatch.Draw(spriteSheet,
currentPositionForDraw,
sourceRectangle,
currentColorMultiplied,
currentRotation,
currentOriginForDraw,
Temp.delta,
spriteEffect,
0);
does not draw the particle flipped on both axis.