# Torque2D createTileLayer

The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer.

But, in what unit do I specify tileSizeX/Y? Do I have to clean-up (delete) the created TileLayer when my game exits?

(There was no tag for Torque2D and I'm a little bit short on rep. points to create a new tag)